Chained Beasts

Party

Chains


A Chained Beasts party is one to four players. You can queue with friends online, including across the announced platforms, or share one screen on the couch. The chain is the rule that keeps that party in one fight.

Check your setup
Same-screen co-op needs a gamepad. Windows and Mac are supported. Linux is not.
The chain is long enough to fight and short enough to drag a teammate.

Online, cross-play, and the couch


You can play alone or with up to four friends online with cross-play, or on a couch together. The session holds up to four players, not four extra guests on top of you. Solo is a supported way to play.

Cross-play covers Steam, PlayStation 5, Xbox Series X|S, and Nintendo Switch, with Game Pass on Xbox and on Windows PC. Remote Play Together covers friends who are not in the room. Launch has each store’s price and the clock for 15 October 2026.

Couch play is the local option. It is not a separate mode with its own beast roster. Everyone in the session is still in the chained crew, whether the other players are in the room or on another platform.

The gamepad rule


Same-screen co-op needs at least one gamepad on PC and Mac. A keyboard-only couch pair does not meet that rule. If you are the only local player, the rule is about the extra person on that screen, not about online friends on their own machines.

Bring the pad before you sit down. A laptop that meets the CPU and GPU lines can still be the wrong setup for two people on one display. A normal gamepad works, including DualShock and DualSense, and full controller support covers the whole session, not only the extra person on the couch.

Windows, Mac, Linux, and Steam Deck


Windows and Mac are supported. Linux is not. There is no native Linux build and no recommended compatibility layer. Treat a Linux install as unsupported.

Steam Deck compatibility has not been rated. The Windows and Mac minimums on Launch are a PC spec, not a handheld certification.

Where the chain came from


The project began as a 48-hour jam called Enterchained, inspired by the chained scene in Gladiator, and was shelved after six months. The retail game is the later project, not that jam build. The directors are Tim Kaldor and Dylan Bevis.

The chapter route those chains now walk is Carthage, Germania, then Rome. Compare the three stops on Arenas. Earlier public tests of Carthage and Germania are separated from 1.0 on Demo.

Handheld and the local screen


Steam Cloud keeps saves, and Family Sharing can lend the game inside one library. Neither feature raises the four-player cap or drops the gamepad rule on a shared screen.

Couch co-op is one screen, not a second online lobby. PC and Mac require a gamepad for that shared screen, so two keyboards do not qualify. Online still caps the group at four and keeps cross-play across Steam, PlayStation 5, Xbox Series X|S, and Nintendo Switch. Running at a pickup hauls the chain with you, which is why spacing is a group skill.

Sources

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